[gui-talk] Different plan of attack

Hoffman, Allen Allen.Hoffman at dhs.gov
Mon Jan 25 15:46:40 UTC 2010


Doug Lee has this described perfectly.
 
I must admit, however, it would sound like we had a real problem with
flash if we raise heck over something other than gaming.  If the
problems were noted in benefits-related, or work-related contexts it
would be a lot more powerful complaint.  I don't deny anyone the right
to have equal access, but if folks are prioritizing, gaming probably
won't be at the top of their lists.
 
If you want to start jumping on gaming problems, why are the WII,
Playstation, and Xbox games so inaccessible when their corporate
sponsors and technical platforms are perfectly capable of providing TTS,
and STT?  Who has contacted Nintendo, Sony, or Microsoft about how to
integrate accessibility, and also ensure accessibiity in such
games-these are large corporations in a multi-billion dollar industry
for accessibility's sake, and they don't do any of it!  The only
accessible WII game I've heard of so far is some MIT thing about
music-is that all blind folks do is music?  Just as an example, if only
small amounts of verbal output were aded to the WII bowling, it would be
fully accessible for people who are blind.  Some games like Mario Cart
are just not going to be accessible, but there are lots of games that
can be.  Just getting your hands on the development tools for such
platforms is an exercise not taken on by the feint of heart.
 
Anyway, thanks Doug for the great synopsis of flash accessibility stak.
Its important for folks to understand the interrelationships of these
components, and in nearly all such systems these same types of component
breakdowns exist.
 
 
 
 
 
 



More information about the GUI-Talk mailing list