[gui-talk] Fwd: New Audio Game papa sangre

Steve Pattison srp at internode.on.net
Sun Dec 12 04:57:18 UTC 2010


From:    Sean Murphy smur7241 at bigpond.net.au
To:      VIP-L vip-l at freelists.org

FYI, below is a new game for the IPhone which is going to be released. The 
link below takes you to the demo of it.

www.vimeo.com/9916119On

Here are two answers as to what Papa Sangre is:

Answer 1.

Papa Sangre is an iPhone game without graphics. An auditory game,
developed by Somethin' Else (with the help of Margaret Robertson, Tassos
Stevens and pals) and funded by Channel 4's 4iP.

You’re in Papa Sangre’s palace. His palace is in an afterlife that
takes the form of a malevolent, unpredictable carnival: imagine a
Mexican graveyard on the Day of the Dead — with the lights off. You’re
the piñata for a host of partying monsters. They probably look a lot
worse than they sound. You should count yourself lucky it’s too dark to
see them.

Get out. Save the one you love. Do the right thing.

Check out also the fullpager in this month's Wired (UK):

There's young @benoonbenoon in his headphones and matching shoes.
Interesting note there by Wired that the game's build has caused joy at
Apple HQ due to the complexity of the idea.

Papa Sangre is a video game with no video. It’s a first-person thriller,
done entirely in audio by an award-winning team of game designers,
musicians, sound designers and developers. We’ve created an entire
world using the first ever real-time 3D audio engine implemented on a
handheld device. Which was BLOODY HARD.

Answer 2:

Channel 4's digital investment arm, 4iP, have created the first mobile
game using fully dynamic binaural sound. Described as the IMAX of audio,
the binaural experience is created by building a model head with
microphones for ears. Short bursts of noise are then beamed at the head
from 1,000 different positions and then recorded to create a 3D audio
experience that wraps around the listener. Check out an example here.

'Papa Sangre is solely about sound. It is the first time that genuine
real-time, 3D, spatialised audio has been implemented on a mobile
device. It'll be different for every player, too; the pictures in your
mind will be different from everyone else's because audio can stimulate
the imagination instead of replacing it,' says Paul Bennun, director of
digital, Somethin' Else.

With iPhone in hand and ear phones plugged into your lugs you can dive
into this 90-minute psychological zombie thriller set in Papa Sangre's
evil mysterious palace, with the objective of saving the soul of the
person you love. The game is set in complete darkness and the player has
only sound to navigate through the story, aided by vibrations and
movements. Guided by audio alone, the player must avoid man-eating
monsters, navigating vast open spaces and small cramped holes. Objects
and musical notes can be collected long the way - these can either help
or hinder the player and add to the richness of the sonic landscape.

To win, the player must find a way out of Papa Sangre's evil dark
kingdom and break through into the light.

The game is scarily aware of the environment with predators listening
to every footstep, making the user conscious of where they play. Soft
grass or thick carpet will muffle  footsteps and let users explore in
peace. Harder surfaces are noisier, broadcasting every move to hungry
hunters who patrol the palace.

sean

Regards Steve
Email:  srp at internode.on.net
MSN Messenger:  internetuser383 at hotmail.com
Skype:  steve1963
Twitter:  steve9782





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