[Art_beyond_sight_learning_tools] art, money, exhibition, game, sonar, photography
Lisa Yayla
fnugg at online.no
Sat Sep 22 02:55:35 CDT 2007
Man and Dog Find Their Way to Graduation With Honors
excerpt
“She deserves an honorable mention in all of this,” he said. Woweries
shared her 4.0-grade-point-average-earning brain with Richards, even
helping him in painting class. Richards smiled and said, “Imagine that?
A blind man painting?” He got an A in the class.
In fact, despite his impairment, Richards did well throughout his
college stint. His final G.P.A. will be between 3.7 and 3.9 and he
graduated with six awards in total, including the Dean’s List. For
Richards, graduation is only the beginning.
http://www1.cuny.edu/forum/?p=1718
article
Brown and Juanita C. Ford Gallery Exhibit: "Facial Vision: A
Photographic Tribute to the Visually Impaired" by Suellen Hozman.
Through Oct. 11 on the downtown campus of Wayne County Community
College. Open Mon.-Fri., noon to 5 p.m. Detroit: 313-496-2570. www.wcccd.edu
http://www.pridesource.com/article.shtml?article=27062
article
$5 Bill to Have Splashes of Purple, Gray
excerpt
Perhaps the most striking change is a new large-size 5 printed in the
lower right-hand corner of the backside of the bill in high-contrast
purple ink. That feature was added to help the visually impaired.
http://www.washingtonpost.com/wp-dyn/content/article/2007/09/20/AR2007092000613.html
excertpt
The Mud-Wrestling Media Maven from MIT and Other Stories
While we are on the subject of games, there was a nice piece on CNN's
website focused on one of the games we produced through the GAMBIT lab
this summer. The game in question, AudiOdyssey, was designed to
facilitate play between sighted and visually impaired players. Here's
some of what CNN
<http://edition.cnn.com/2007/BUSINESS/09/02/video.blind/> had to say
about the game:
http://www.henryjenkins.org/2007/09/the_mudwrestling_media_maven_f.html
article
(CNN) -- Forget shoot-em-up addicts -- video games are reaching out to
the rest of us.
The greatest symbol of this is the Wii console from Nintendo. Its
innovative wireless control -- the Wiimote -- has even non-gamers
excited as they swing it through the air to control, say, a tennis
racket on the screen.
Wii's Wiimote may play a pivotal role in bringing the visually impaired
into the electronic gaming fold.
But not quite everyone has been reached. One group is still largely
ignored by video game makers: the blind.
With that in mind, a team of researchers at the Singapore-MIT GAMBIT
Game Lab in Massachusetts set out this summer to make a music-based
video game that's designed for mainstream players and also accessible to
the blind.
Appropriately, perhaps, they incorporated the Wiimote into the
game-play, though it's optional.
The resulting DJ game, designed for the PC, is called AudiOdyssey. In
it, players try to lay down different tracks in a song by swinging and
waving the Wiimote in time with the beats. Or they can just use keyboard
controls.
The game reminded this writer of my lack of any rhythm whatsoever. I
used the keyboard version, where you're instructed to follow the beat by
hitting an arrow key. Miss a beat and you get an ugly sound. Things
sounded pretty ugly. But I did start to get a little better after 15
minutes and was awarded occasionally by crowd cheers. It's a fun game.
And I got a kick out of it.
So did 41-year-old Alicia Verlager. For her, though, the fun is a bit
more significant. She's visually impaired.
"Play is one of the ways in which people build relationships," she
notes. "It's fun to take on the challenge of a game and take turns
encouraging and laughing at each other's sillier mistakes. That's the
experience I am really craving in a game -- the social aspects."
Don't Miss
Special report: Digital Biz
AudiOdyssey is presently single-player only, and there's no scoring
system. But a multiplayer online version will be released in a few
months. Intriguingly, players in this version won't necessarily know
whether their opponent is blind -- and it won't make a difference in the
game.
"Ideally, they shouldn't even know that it is designed with the visually
impaired in mind, since we want to make a 'mainstream' game," says Eitan
Glinert, a 25-year-old grad student at GAMBIT and the lead researcher on
AudiOdyssey, which is his thesis.
That said, "after they find out that the game is designed to be
accessible, it increases awareness," he adds.
Though using the Wiimote isn't necessary, Glinert believes it's a more
fun and expressive option. From a development standpoint, getting the
Wiimote to work with a PC game (it's meant to be used only with
Nintendo's Wii) was a considerable engineering challenge.
And players who want to use the device will have to do a little extra
work, as well, including linking a Wiimote to a PC wirelessly via
Bluetooth signal (instructions on how to do this are included with the
game).
Verlager believes AudiOdyssey's use of the Wiimote makes it unique among
accessible games. It's also, as far as she knows, the first accessible
music game for blind players. A startup called All inPlay offers online
games, including poker, designed to allow play between blind and sighted
users.
For Verlager, it's important that games be mainstream and inclusive --
rather than "special" and for blind players.
"I really get frustrated with the way blind people are portrayed as if
they live in isolation from the rest of the world and have no sighted
family or friends," she says.
Media, which includes video games, "is something people share and
participate in together, a way of building relationships and exploring
feelings and attitudes about real life," she says.
For now, AudiOdyssey is an "early concept prototype," says Glinert. But
"ultimately, we'd love to bring the game to consoles," he adds. "If we
get the chance we'll definitely move quickly on that."
The current version of AudiOdyssey is available for free at the GAMBIT
Game Lab Web site.
http://edition.cnn.com/2007/BUSINESS/09/02/video.blind/
game site http://gambit.mit.edu/loadgame/index.php#audiodyssey
article excerpt
The Saatchi & Saatchi 2007 Award For World Changing Ideas is open for
entries. But only until *28th September, 2007*.
To give you an idea of what we’re looking for, here are some previous
finalists:
A tornado early-warning system, self-adjusting spectacles, a sonar
system that enables the visually-impaired to ‘see’ with their ears, a
compound that can replicate the sensitivity of human skin, a new kind of
aeroplane, a storage system for the world’s languages, viable electric
lighting for the developing world, and near-instant buildings for
disaster relief.
http://www.designtaxi.com/news.jsp?id=11435&monthview=0&month=9&year=2007
article excerpt
The 1998 winner of the Saatchi & Saatchi Innovation in Communication
Award was KASPA, a groundbreaking sonar device that literally allows the
blind to "see with sound", developed by New Zealand inventor, Leslie
Kay, O.B.E. Ph.D. This tool, being evaluated by Guide Dogs for the
Blind, a globally recognized organization that develops life-enhancing
products for the visually-impaired, will be field-tested, beginning fall
2000.
http://www.edwarddebono.com/NewsDetail.php?news_id=11&
artocle excerpt
September 2, 2007 - Sunday
PHOTOGRAPHY IS A REVELATION & LEARNING TOOL FOR VISUALLY IMPAIRED STUDENTS
What would children who are blind show us about the world if they
learned to take pictures? The question first occurred to photographer
Tony Deifell in 1991, soon after graduating from the University of North
Carolina at Chapel Hill, where he studied anthropology.
http://blog.myspace.com/index.cfm?fuseaction=blog.view&friendID=96134717&blogID=306202518
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